Workshop Details
Wednesday, June 17, 10:00am-12:30pm
Faculty and students across campus are engaged in thinking about how Extended Reality, the umbrella term for Virtual and Augmented Reality, can provide immersive experiences. Whether creating 3D models, a virtual world, or exploring the opportunities for using immersive spaces for increased engagement, this session will provide an overview of the tools available for extending your classes with XR.
Outline
- Introductions (10 min)
- Introduction to topic (30 min)
- Faculty showcase (30 min)
- Hands-on exploration of Resurrect3D (30 min)
- Break (10 min)
- How did they make that? (30 min: 20 min exploration + 10 min debrief)
- Other resources and next steps (10 min)
Links & Handouts
Instructors & Moderators
- Meaghan Moody, Immersive Technologies Librarian, mmoody@rochester.edu
- Josh Romphf, Digital Scholarship Programmer, jromphf@library.rochester.edu
- Emily Sherwood, Director, Digital Scholarship Lab, esherwood@library.rochester.edu
- Allegra Tennis, Outreach Librarian, Science and Engineering, Computer Engineering, ECE, Digital Media Studies, atennis@library.rochester.edu
- Emma Schaale, Library Karp Fellow, Public Programs Coordinator
- Sebastian Jakymiw, Library Karp Fellow, Immersive Technologies Developer
Showcase Presenters
- Ming-Lun Lee, Assistant Professor of Electrical & Computer Engineering
- Michael J. Jarvis, Associate Professor of History
Introduction and Faculty Showcase
Technology Defined
Virtual reality (VR) uses advanced display and immersive audio technologies to create an interactive, three-dimensional environment. Think of experiencing a roller coaster without actually being on one or walking through the great pyramids of Egypt from the comfort of your living room.
Augmented reality (AR) uses digital technology to overlay digital content onto the physical world to provide information and embellish our experiences. Think of using AR to help you assemble a piece of furniture. Or use it to see if a table would fit in your dining room.
Extended reality (XR) is an umbrella term encapsulating AR, VR, and everything in between.
Background Resources
- What is AR, VR, MR, XR, 360?: An XR glossary created by Unity
Resources from the River Campus Libraries
- Virtual Reality Comes to the Classroom
- Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR
- Google Daydream VR Cookbook
- Virtual & Augmented Reality for Dummies
- Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing
- Virtual Sound: A Practical Guide to Audio, Dialogue, and Music in VR and AR
- Virtual Reality and Augmented Reality: Myths and Realities
Research Projects and Coursework Examples
- Viewing the Temple of Jupiter (VR) – Elizabeth Colantoni, Daniel Weiner, Blair Tinker, University of Rochester
- Chemical Plant (AR) – Andrew White, April Luehmann, University of Rochester
- Digital Elmina (VR) – Renato Perucchio, Michael Jarvis, and Christopher Muir, University of Rochester
- University of Rochester 3D Audio (360) – Ming-Lun Lee, University of Rochester
- CPReality (AR) – Marion Leary, University of Pennsylvania
- History of Women in Science (VR) – Jessica Linker, Bryn Mawr
- Heart of Puerto Rico (360) – Peter Decherney, University of Pennsylvania
- Virtual Reality Lab course syllabus – Peter Decherney, University of Pennsylvania
- AR/VR Student Projects from Hajim’s Senior Design Day 2020
- Archaeological Experiments with VR student blog – Malkia Okech, University of Pennsylvania
Making XR Experiences: Assets and Virtual Environments
Creating Assets
Note: This is a selection of resources to get started and not a comprehensive list.
3D Modeling
- What is 3D modeling?
- Quick demonstration of 3D modeling concepts
- Tinkercad – Beginner, web-based tool
- SketchUp Free – Beginner, web-based tool
- Blender (free) – Software:
- Understanding Blender’s interface
- Blender Guru YouTube channel
- Starter project
- Maya (free with educational license) – Software
360 Images and Video
- VR & Rendering Overview and History
- How to Edit 360 Video in Adobe Premiere Pro CC
- VR and 360 Video Production
Creating Virtual Environments
- Unity – Software
- Create with Code Live – 7-week course, beginner friendly
- Getting Started with Unity – 2-hour course, foundational
- Roll-a-ball – 2-hour project, beginner
- Unity User Manual
- Learn C#
- Learn C# – Codecademy
- Beginner Scripting – from Unity
- Catlike Coding
- Unreal Engine – Software
Access to Equipment
Rettner Hall provides access to a wide variety of technologies. View the Rettner Technology Lending Library.
Studio X will also provide XR hardware and software. Please reach out to the DSL if you have specific technology needs.
Leveraging XR Resources: Assets, Tools, and Virtual Spaces
3D Models
- TurboSquid
- Sketchfab
- Ward Project
- Cultural Heritage models on Sketchfab
- Idaho Virtualization Laboratory
- California Academy of Sciences
Web-based Tools
- Metaverse Studio – free AR tool, codeless
- Zappar – AR tool, 30-day trial available
- A-Frame – Web framework for building VR experiences
- Google Expeditions Tour Creator – Create 360 tours
- Reach – free VR tool, still in beta
- Resurrect3D – Cultural heritage 3D viewer
Virtual Spaces
- Mozilla Hubs – free, open source, platform agnostic
- AltspaceVR – free but not platform agnostic
Experiences
Sweet Chariot
AR tour to understand the African American experience in the landscape of historic Philadelphia
PBS Watershed
Immersive video series on the impact of America’s watersheds
Lost City of Mer
VR experience to learn about climate change focused on coral reefs
National Geographic
YouTube playlist of 360 experiences
Unceded Territories
VR experience created from indigenous artist Lawrence Paul Yuxweluptun’s iconic work to engage viewers in an interactive landscape grappling with colonialism, climate change, and indigenous civil rights
Google Expeditions
Resurrect3D
Resurrect3D is a browser-based 3D viewer currently in development by the Digital Scholarship Lab and the Lazarus Project. It is designed specifically as an open source alternative to services such as Sketchfab, with a suite of tools designed to facilitate scholarship and research of 3D objects.
Examples
Tuatara Skull (ward project)
mbira (Sekuru’s stories)
Hunt-Lenox globe (NYPL)
Instructions and Features
Pedagogy and Assessment
- Immersive Learning Experience Design (ILXD) model
- The Potential of Extended Reality: Teaching and Learning in Virtual Spaces – Issue 17 of The Journal of Interactive Technology & Pedagogy
Accessibility Resources
- XR Accessibility User Requirements – W3C
- Designing Subtitles for 360 Content – Andy Brown and Jake Patterson, BBC
- Accessibility, Disabilities, and Virtual Reality Solutions – Lorelle VanFossen, Educators in VR
- XR Access – A community committed to making XR accessible to people with disabilities
Need Help?
This is just a start. We’re happy to help you discuss your site, find resources, and facilitate training. Feel free to reach out to the Digital Scholarship Lab or contact your Outreach Librarian.