The editorial team solicits for case studies related to instructors and librarians in higher education’s use of technological tools in course activities, assignments and other instructional work.

The purpose of the publication is to introduce or share teaching ideas using technology to enhance or advance an instructor’s course objectives. The style of writing should be practical, informal and accurate.

Successful authors will be expected to : 

  • be an instructor at the University of Rochester
  • join the project team in an introductory session about the project structure
  • write an approximately 1,500-word case study about one digital tool used in the classroom
  • license the case study under Creative Commons – CC BY 4.0
  • participate in a mid-project check-in session
  • engage in a final debrief

Examples of topics could include, but are not limited to: Digital scholarship, gaming/simulation, large group engagement, multimodal assignments, video technology, AR/VR, accessibility (ADA), assessment, audience response systems, and more!

Sample case studies are attached to gain a better sense of the format and content we’re looking for on the final product.

If you are interested in submitting a case study, please fill in your case study with the given case study template and submit the document in this form.